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It’s not terribly involving and ultimately is entirely forgettable. Whilst this does provide narrative drive for the game and introduces additional important NPCS, it’s something of a cliché ridden mess and essentially a poorly written excuse to go from A to B and not to double back to Luone until much later in the game. Starting in the town of Luone as a mercenary seeking employment you take on a number of simple quests before the games central story begins. Regardless of your avatar’s chosen sex for instance, every NPC will refer to you as male. The narrative behind your journey is complicated by a bad translation that leaves moments intended to be tense or atmospheric falling flat. It is possible to turn individual aspects of the games sound off, and for most this will be a game played on mute. Added as an afterthought rather than as part of the design process, the score feels like filler purchased from an open source provider for generic background themes that loop endlessly, whilst sound effects are variable in quality and bland to the point of being forgettable. Music and sound both fall into a woefully generic standard that sums up the fantasy setting but feel arbitrary to the content of the game. Monsters are nicely animated, though repeated in coloured variations throughout the game, and the backgrounds resemble high-quality chipsets that aren’t quite photo realistic but feature more colours than a SNES title would have been capable of possessing. Additional elements, such as lifebars, monster stats and virtual D-Pad are also placed to the edge of the screen and may be at times a little too small to read at a glance.
#COM2US INOTIA 5 SERIES#
There is a semi-obtrusive series of buttons on display but these are tucked into the bottom right hand corner and as small as a finger-press icon can be. At the time of launch it was perhaps the closest thing to playing ‘Baldur’s Gate’ on the iPhone as was available, the visual comparison further increased when using the touch to move option that emulates mouse control.
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Visually this second entry is closer in style to a WRPG than it is a conventional KRPG, with large well drawn character portraits that use a more mature art style than standard anime fair sprites that are realistically proportioned. A position held by ‘Shadowrun: Dragonfall’ in the last ceremony at time of writing, with ‘Final Fantasy VI’ in second place. Inotia 2 actually managed to win the ‘2009 Best App Ever Award’ from. Currently standing at 4 entries into the series, (‘Children of Carnia’ and ‘Assassin of Berkel’ for those who are interested) the linking factor between each title is that they all take place in separate regions of the same larger world. Pronounced ‘In-oh-tee-ya’ and sometimes called ‘Inotia 2: A Wanderer of Luone’, the title was developed by Com2uS Corperation, a company founded in 1998 by Korea University and which exclusively develops games for the mobile market after a brief dalliance with Java. Luckily this second installment in the growing franchise of KRPGs outdoes its older brother on all fronts. Slow, lazy and an overall sour experience (we will not be reviewing it on MBU because nobody wants to put in the time to complete it), there were considerable concerns when a sequel was released.
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The original ‘Chronicles of Inotia’ is possibly one of the worst cases of people buying any-old tat on the iStore simply because it was an RPG in a market starved for them at the time.